===========================================================================================
03/19/2024
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Title					: Rogues' Lair
Filename				: rogueslair.zip
Author					: Vegetables
Contact info			: Vegetables#0661 in the Dromed discord server
Date of release			: March 19, 2024
Version					: 1.0

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* Play Information *

Game					: Thief Gold
Level Names				: Rogues' Lair
File names				: miss20.mis
Difficulty Settings		: Yes
Equipment store			: Yes
Map/Automap				: Yes/No
New graphics			: Yes
New sounds				: Yes
New conversations		: No
New models				: Yes
EAX Support				: No
Multi language support	: EN
Briefing				: No

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* Story *

Tonight I'm going to pay Lord Rosewell and his vase collection a visit. Lord Rosewell has
been bragging a bit too loudly about his purchase of an ornate jeweled vase. I've bribed
a servant to leave a window open for  me, so this should be quick and easy.

===========================================================================================
* Notes *

- This FM was originally being developed for the New Dark 10th Anniversary Contest in 2022. 
  Despite taking a bit longer to finish than I expected, the scope and design hasn't changed
  much from what I intended to build for the contest.
- I recommend playing this FM with texture filtering disabled.
- Newdark 1.25 or later is required.
- Please disable any mods before playing this mission.

===========================================================================================
* Credits *

Playtesters
- DirkBogan
- Kaine
- Lordhern
- LoudEmitter
- marbleman
- Mat99
- Snake
- Walder

Textures
- A number of textures in various families have been edited by me.
- "calendra" texture family by Undule, taken from Calendra's Legacy by Purah
- "calendra2" texture family taken from Calendra's Legacy by Purah
- "CivicBui, CivicB2, VicM.., Vrescor1, t2tex" texture families from Thief 2
- "drktex" texture family by DrK
- "lux" texture family by Melan, taken from Disorientation
- "scarletcascabel" texture family taken from The Scarlet Cascabel by PukeyBrunster and Tannar
- "sewer2" texture family taken from The Black Parade by Feuillade Industries

Objects/Meshes
- Meshes converted using MeshUp by Shadowspawn
- bedding textures by Esse
- bottle5, bushj2, carpsaw, clodrapR, dectable, drapeR, mecban2, pbroom, treej3, win4x8gr, and several painting textures taken from Thief 2
- BrokCrate by Nielsen74
- Bucket+Mop by LarryG
- bookpile and RSwallspot by R Soul
- vhotted chandelier + candles by voodoo47
- bookgr, bookgr2, BrkBedCon, brktabfan, dstat2brk1, dstat2brk2, dstat2brk3, and kSentP03 by FireMage
- book10 by Team T2X
- cuchain, fence, fencf, and fencg by Jason Otto
- DCgothlit, DCgothlit2, and wire_32 from Deep Cover
- NVInkwell and NVPocketWatch by Nameless Voice
- RCfen9, RCfen15, RCfen20, ropecl by Team Rose Cottage
- res_poster by Yandros
- ST_WRailing by Soul Tear & Elvis
- waxpile1 and waxwall by Team COSAS
- flame2 textures taken from Project Hammer - Secret Connections by DarkThief
- clothli2, newstick, newstick2, newcandle, newchdlro, newchdlro2, newchdlrod, and cobweb textures by Vigil
- "cab" object textures taken from The Scarlet Cascabel by PukeyBrunster and Tannar
- Objects made by me (mostly based on stock objects): 2newt01, 2newts01, dstat3ward, newt15, oldshelf, sapphirevase, rubyvase, zither
- A number of other objects are stock edits by me.

Sound
- Many custom sounds and schemas by Gigagooga
- "fallwind" by freesound user "felixdembinski"
- "rope_loop" by freesound user "iainmccurdy"
- "zsting" by freesound user "sheyvan"
- chain footstep sounds from The Black Parade by Feuillade Industries
- pipe footstep sounds from T2X by Team T2x
- "medical_loop" and "victory_loop" by Eric Brosius, taken from SWAT 4
- "unfortunate" sampled from Eyes Wide Shut
- several sounds taken from Thief 2
- A number of sounds are edits of stock sounds by me.

Scripts by FireMage, Nameless Voice, Telliamed, and vfig. shsword script based on sword script provided by NewDark.

Some locations are inspired or based on locations from Elden Ring and Dark Souls.

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* Construction *

Base		: None
Build Time	: Roughly 2 years

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* Loading Information *

Do not unzip, load with the FM loader of your choice.

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* Copyright Information *

This level is © 2024 by Hank Muller

Distribution of this level is allowed as long as the archive 
and this file are kept intact.

This level was not made and is not supported by 
Looking Glass Studios or Eidos Interactive.