Bertrands Forgotten Tomb

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2017Sept15
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Title		  : Bertrands Forgotten Tomb
Directory Name	  : BertrandsForgottenTomb.zip
Mission Name	  : miss23.mis
Author		  : trefoilknot (Matthew Bloomfield)
Contact Info	  : trefoilknot.taffer@gmail.com
Date of Release	  : September 15th, 2017
Version		  : 1.0
Description	  : A puzzle-based mission (Tomb Raider style)
Additional Info	  : This mission is for the Lost Places Contest

Difficulty Levels : Yes
	Normal	  : More hints/equipment, fewer enemies/lights, lower loot requirement
	Hard	  : Some hints, moderate starting equipment, moderate loot requirement
	Expert	  : No [free] hints, very little equipment, higher loot requirement

Briefing	  : No
Automap		  : No
Notes Page	  : Yes


TECHNICAL DETAILS:	 
 
-Requires Thief 2 v1.24 or higher 
-Requires NewDark mantling to be turned on
-Meant to be played with HDMOD enabled, but it's not required.

This mission takes place after the events of Thief: The Dark Project, 
but before the events of Thief II: The Metal Age.


STORY: 
 
In the years following the collapse of the Precursors, a young lad named 
Bertrand, of unsurpassed wit, quickly ascended the ranks of the newly founded 
Hammerite Order. In his youth, Bertrand used his keen intellect to create great 
inventions, propelling a new age of scientific enlightenment. It was Bertrand 
who discovered the means of creating hammers out of metal, rather than stone. 
And it was Bertrands innovations in architecture and design that allowed the 
Hammerites to build towering cathedrals, the likes of which the world had never 
seen. It wasnt long before Bertrand amassed a great deal of power and wealth. 
 
But Bertrand became bored. As with most great minds, he yearned for stimulation. 
For inspiration. For challenge. Over the years, he withdrew from his practical 
endeavors, stopped inventing, and began to pursue increasingly abstract ideas. 
He became obsessed with the concept of self-reference. Quite by accident, his 
study of self-reference led him to a startling discovery: the inconsistency of 
logic itself.
 
Of all the qualities Hammerites hold dear, logic, order and consistency top the 
list. But Bertrand, scoundrel as he was, decided to thumb his nose at Hammerite 
sensibilities and publish his work. His findings provoked immediate ire from the 
Hammerite Order, who took Bertrands demonstration of logical inconsistency as 
heresy of the highest degree. 
 
Sensing his fate, Bertrand fled with all his most prized possessions, and 
sequestered himself inside a nearby tomb. To ensure his safety, he barricaded 
himself inside the High Priests mausoleum, using a cleverly devised system of 
locked gates to prevent access to any but the most keen of mind. It is said that 
that he designed the gates to open only to those who truly understood-- and 
appreciated-- his lifes work. Despite numerous attempts, no one has ever made 
it past even a single gate. As he neared the end of his life, the story goes, 
Bertrand transferred his very essence into a large codex, where he awaits a 
worthy adventurer with whom to share his wisdom.
 
Generations passed, and the tomb was lost to time. As The City developed, the 
Tomb was buried deep underground and forgotten, hidden under centuries of 
urbanization. It has been over 500 years since anyone has had any contact with 
the tomb at all---that is, until a pair of careless workmen blew a hole in the 
sewers, exposing-- and flooding-- the tombs lowest level. Taffers! If this is 
indeed Bertrands legendary tomb, its bound to be full of some valuable 
trinkets. Bertrands fabled Ouroboros of Self-Reference would be sure to fetch a 
hefty price tag. And I wouldnt mind taking a peek inside that Codex, myself... 
The entrance to the tomb has been cordoned off by City officials, but that wont 
be a problem for someone with my... skills... I better get in there and claim whats 
mine, before my competition catches wind...


RECURRING THEMES:

-Self-reference/general "meta-ness"
-"Seussian" rhyme and cadence
-Juxtaposition of Hammerite and pagan symbolism (Bertrands apostasy)

NOTES: 
 
-The mission is primarily puzzle based, with a bit of sneaking and some optional acrobatics.

-Higher difficulty levels have a greater loot requirement, more enemies, more 
light sources, less starting gear and, importantly: FEWER HINTS. Play on expert 
if you dont want any extra help, and dont mind a bit more challenge! If you 
get frustrated playing on expert, trying a lower difficulty level may help.

-The puzzles in this mission are somewhat different from standard Thief puzzles. 
Youll need to think outside the box. If you cant figure out some of the 
puzzles, in-game assistance is available---but it doesnt come free ;)
YOU DO NOT NEED TO USE THE HINTS TO BEAT THIS LEVEL, but they can help.


KNOWN ISSUES: 
 
-It is possible to render the mission unbeatable, but it would take some doing. 
Unless you have (a) exhausted all of your rope arrows; or (b) closed a gate and 
slipped through while it was closing (cmon, really?), you should be fine. 


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* Special Thanks *

First I want to thank all my wonderful beta testers, who caught several bugs and 
whose advice vastly improved the over quality of my mission:

Gloria Creep
john9818a
Cardia
marbleman
nightshifter

Id also like to thank the entire TTLG community (especially Yandros, LarryG and 
nightshifter)  whose technical advice saved my mission on a number of occasions. Also 
Brethren  for motivating me to finally make my mission by hosting the Lost Places 
Contest (and generously giving me an extension!) and Tannar for helping me get set up
on Shalebridge Cradle. Lastly, I want to thank my wonderful fiance, Erica, who 
supported me despite all of my obsessive late nights and DromEd talk, even though she 
doesnt even play video games! Without all of these people, this mission would 
not have been possible.

== Scripts ==

NVScript
tnhScript


== Textures ==

One orange tile floor, courtesy of nightshifter---Thanks!!


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* Copyright Information *

This Fan Mission is  by trefoilknot (Matthew Bloomfield) 2017

Distribution of this level is allowed as long as it is free and the package is 
kept intact. You may not include this level in any map pack without my 
permission.

This level was not made, and is not supported by, Looking Glass Studios, Eidos 
Interactive or Ion Storm.
