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The Lost Crusade - November 12th 2007
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Title			: The Lost Crusade
Author                  : Spoonman
Contact Info            : goopherz@hotmail.com
Homepage                : none
Date of Release         : November 12th 2007


Description:            

A couple of days ago I paid a visit to a friend of mine who runs a little fishing shack in the port. He told me about some sort of cargo ship which was sailing that day towards the east, to a place he wasn't quite sure of. 
"It contains lots of supplies, something big is going on there. I've heard that they discovered some sort of ruins in that place, where treasures abound and also some sort of sacred relic, unknown to me. I've heard lots of things about it also, but if they are true or not I don't know. I'd bet, however, that something like that would be worth a really big amount of gold" he said.
It was an opportunity I couldn't resist and before I even thought about it, I had leapt inside the boat and was waiting for it to set sail. 
Two days later I arrived at what looks like a little fishing town surrounded by cliffs. It's too late to regret about this now, so I'd better start moving. Whatever it is that lies in that place has to be mine.

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* Play Information *

Game			 : Thief 2: The Metal Age
File names		 : miss21.mis, miss21.gam
Difficulty Settings	 : Yes (only loot requirement)
Equipment store		 : No.
Map/Automap		 : No/No.
New graphics		 : Yes.
New sounds		 : Yes.
New models		 : Yes.
EAX Support		 : No
Multi language support	 : No.
Briefing		 : No.
Difficulty level info    : Normal, Hard, Expert

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* Construction *

Base		: Scratch.
Build Time	: 2-3 months (without taking into account delays)

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* Loading Information *

Runs from Dark Loader.  Leave the file ZIPPED - DO NOT UNZIP this file, put the whole .zip file into whatever folder/directory you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show up in the Darkloader main screen.

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Known Bugs:

Clipping problems in certain areas I could not solve.
Poor sound propagation in some areas.
You might be able to get in certain areas that were not meant to be accessible.
In the city section, most people are neutral to you, but as soon as you swing you sword or draw your bow, you will turn into their enemy. This was intended to be this way to a certain point. Thugs and pirates will also be considered enemies if you alert the people.

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* Thanks To *

* Vigil for his awesome textures. You can visit his site here: http://www.washboardabs.net/thief/
* Sock for his Egyptian textures. You can get them here: http://simland.planetquake.gamespy.com/pages/tpegypt/egypt.htm
* Komag for his menus.
* Targa for his Mercenary and Sailboat models.
* Avalon for TOW.
* The whole TTLG community and people who wrote tutorials at http://www.thief-thecircle.com/dromed

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* Copyright Information *

Distribution of this level is allowed as long as it is free and the package 
is kept intact. You may not include this level to any map pack without my 
permission. No one may edit and re-distribute this mission without my express 
permission.

This level was not made and is not supported by Looking Glass Studios or Eidos 
Interactive.

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